![]() Her melee-meets-medic God-hand class provided for strategies and fighting techniques I wasn’t used to using, and the same is true for the other job types you either pick at the start or unlock along the way. When my heroine first walked on-screen in the game, she was a Gothic Lolita-inspired maid who runs at monsters in order to punch them in the face-when she isn’t acting as a healer. Whether making your protagonist, or the teammates you’ll be taking out onto the field, you’re encouraged to get creative with how you mix those classes together with each person’s overall look. Except, they quickly come to make sense, and they work-impressively so. 7th Dragon III Code: VFD offers up a weird mix of job types that don’t feel familiar for the most part, and at first, they come off like the result of developers who were trying too hard to be different. It’s a set-up that most JRPG fans should be long familiar with, but it’s the additional twists Code: VFD brings to that idea that leave it feeling fresh and new. After a short period of time (tracked by an on-screen indicator), you’re whisked away into a random battle (which do occasionally happen in totally inappropriate locations), where fights play out by setting commands for your three-member team in a pseudo first-person environment. Code: VFD plays out much like a typical RPG, with you and your party running around dungeons and small towns talking to NPCs or exploring new passages. With so many Western RPGs giving players actual choice in who their characters are or what actions they take, my tolerance for the JRPG genre’s meaningless take on that idea is wearing exceptionally thin at this point.Īh, but then I’d escape from whatever cutscene I was just a part of, run off back to the portion of the current dungeon I’d been previously exploring, and find myself immersed once again in a pretty fantastic experience. So many times, the two choices were just different ways to say the same thing, with no real difference in the sentiment being expressed and no storyline change coming as a result. That frustration was exacerbated by the game’s moments of decision-making, when you’d get to decide how your otherwise mute character would reply to the question or comment that was made. Right from the very beginning, your character makes decisions that don’t make any sense, trusting people they have no business to trust. What helped in my utter dislike for the people around me was that Code: VFD is very bad about making you feel like you’re being drug by your arm through its adventure. ![]() Even the moments that were meant (I’m guessing) to endear them to me just fueled my dislike for them-reminding me of that particular meme about a young girl and her cracker-eating habits. While I’m sure some of you will find them tolerable or even (somehow) likable, to me many of them were insufferable and annoying. Part of that stemmed from my hatred for many of the primary NPCs in this game. ![]() At times, it’s inoffensive and completely average at others, it ranges from boring to infuriating. The story that plays out from there was easily the worst part of 7th Dragon III Code: VFD for me. They recruit you to help battle the real-life threat that exists, as mankind’s survival depends on being able to stop a coming dragon-fueled apocalypse. After making a new friend and teaming up to tackle the latest VR gaming trend at a local arcade, you’re told that the game is a “test of potential” of sorts by reps from Nodens, the company who created it. And then, there was 7th Dragon III Code: VFD, a title I wasn’t exactly excited for, as it seemed to retain even less of the things I had been enamored with from the original so many years ago.Īs 7th Dragon III Code: VFD kicked off, I wasn’t hopeful that the game would deviate from my unenthusiastic expectations for it. It then received a Japan-only two-part sequel on the PSP, 7th Dragon 2020, which seems to go down more of a “traditional anime-style” route than the original game had featured, while still retaining some of the elements fans would be familiar with. Unfortunately, we never got the game in the West, no matter how many times some of us begged for it. Coming at the height of my DS obsession-which, to be fair, still exists to this day-the game combined utterly gorgeous 2D visuals with a production team that included Reiko Kodama ( Phantasy Star), Kazuya Niinou ( Etrian Odyssey), and Yuzo Koshiro (a large number of gaming soundtracks you’ve loved over the years). Since its March 2009 release in Japan, 7th Dragon has existed as a point of frustration for me.
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